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MornagestTroubleshooting with Yvette
Hi Lava,

I recently restarted a full BG2 game just to try the Color of Infinity suite ; I read many positive posts about your mods and as I saw last week they were updated... well, why not try them ? Smile

So I installed the full suite (argh I forgot TotDG... Rolleyes ) and some other mods as you can see in my WeiDU.log :

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~CORRECFRBG2/CORRECFRBG2.TP2~ #0 #0 // Correction des fautes mineures pour Baldur's Gate II - Shadows of Amn: 1.4 (2017-08-26)
~CORRECFRBG2/CORRECFRBG2.TP2~ #0 #1 // Correction des fautes mineures pour Baldur's Gate II - Throne of Bhaal: 1.4 (2017-08-26)
~TOBEX/TOBEX.TP2~ #2 #100 // TobEx - Base: Beta 0025
~TOBEX/TOBEX.TP2~ #2 #101 // Appliquer un jet de concentration en cas de degats [Travail en cours]: Beta 0025
~TOBEX/TOBEX.TP2~ #2 #102 // Reveiller en cas de degats: Beta 0025
~TOBEX/TOBEX.TP2~ #2 #103 // Cecite telle que dans la description du sort: Beta 0025
~TOBEX/TOBEX.TP2~ #2 #105 // Pas d'interruption de sort pour zero degat: Beta 0025
~TOBEX/TOBEX.TP2~ #2 #106 // Utiliser le niveau du jeteur de sorts pour Image miroir [C]: Beta 0025
~TOBEX/TOBEX.TP2~ #2 #107 // Permettre le jumelage a toutes les races: Beta 0025
~TOBEX/TOBEX.TP2~ #2 #108 // Permettre de changer d'armure en cours de combat: Beta 0025
~TOBEX/TOBEX.TP2~ #2 #109 // Desactiver le surcroit d'experience: Beta 0025
~TOBEX/TOBEX.TP2~ #2 #110 // Desactiver la mise en pause automatique dans l'inventaire: Beta 0025
~TOBEX/TOBEX.TP2~ #2 #111 // Desactiver le silence en cas de Charme: Beta 0025
~TOBEX/TOBEX.TP2~ #2 #113 // Rester cache en cas de succes du vol a la tire [C]: Beta 0025
~TOBEX/TOBEX.TP2~ #2 #114 // Une attaque lors du repos fait avancer le temps: Beta 0025
~TOBEX/TOBEX.TP2~ #2 #115 // Sous-titres des dialogues de salutation: Beta 0025
~TOBEX/TOBEX.TP2~ #2 #118 // Sous-titres pour les ensembles de sons d'origine: Beta 0025
~TOBEX/TOBEX.TP2~ #2 #119 // Supprimer toutes les restrictions de classe pour les races: Beta 0025
~TOBEX/TOBEX.TP2~ #2 #120 // Faire tomber l'inventaire au sol en cas de desintegration: Beta 0025
~TOBEX/TOBEX.TP2~ #2 #121 // Faire tomber l'inventaire au sol en cas de mort due au froid: Beta 0025
~TOBEX/TOBEX.TP2~ #2 #122 // Faire tomber l'inventaire au sol en cas de petrification: Beta 0025
~TOBEX/TOBEX.TP2~ #2 #124 // Restreindre les animations d'attaque aux veritables attaques: Beta 0025
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #0 // BG2 Fixpack - Correctifs principaux: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #100 // Gain d'experience si on envoie Keldorn se reconcilier avec Maria: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #101 // Animations des sorts amelioree: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #103 // Correction des dagues a usage mixte: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #104 // Correction des symboles divin (par Ghreyfain): v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #106 // Penalite d'attaque des Geants contre les Petites-personnes, les Nains et les Gnomes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #107 // Retire la restriction de jumelage des Archers et des Traqueurs: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #108 // Retire le deuxieme attribut bonus pour le chemin Mauvais a l'epreuve de la Colere en Enfer: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #111 // Correction de la chanson du barde: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #112 // Les tueurs de magiciens provoquent un fourvoiement magique sur les attaques a distance: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #113 // Correctifs additionnels pour les alignements: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #114 // "Action libre" protege aussi contre l'etourdissement: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #4 #115 // Les pattes provenant d'une metamorphose ne peuvent pas etre dissipees: v13
~FOUNDLING/FOUNDLING.TP2~ #0 #0 // Foundling: Between the Shades -> Yes, but don't patch the existing save games: 5.1
~INNERSHADE/SETUP-INNERSHADE.TP2~ #1 #0 // Couleurs de l'Infini : Innershade -> Oui, mais sans corriger les sauvegardes de jeu existantes: 10.4
~ISNF/ISNF.TP2~ #2 #0 // Couleurs de l'Infini : I Shall Never Forget (Je N'Oublierai Jamais): 5.8
~WHITEQUEEN/WHITEQUEEN.TP2~ #4 #0 // Couleurs de l'Infini - La Reine Blanche -> Oui, mais sans corriger les sauvegardes de jeu existantes: 6.8
~YVETTE/SETUP-YVETTE.TP2~ #0 #0 // Yvette Romance - BG2 Romance Character: 4.1
~YVETTE/SETUP-YVETTE.TP2~ #0 #1 // Yvette Romance - alternative class (Pure Heartwarder): 4.1
~YVETTE/SETUP-YVETTE.TP2~ #0 #2 // Yvette Romance - alternative portrait based on MichelO's art.: 4.1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #100 // Couleurs ternes pour les habits des roturiers: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #110 // Amelioration des icones des objets: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #130 // Mode pause dans tous les dialogues: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #140 // Correction du cri de Bouh: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1010 // Davantage d'interjections: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1070 // Amelioration du dialogue d'ejection pour les PNJs multijoueurs: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1150 // Reequilibrage du metamorphe: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1180 // Portrait feminin pour Edwina: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1220 // Permettre a Cromwell d'ameliorer les objets de la Tour de Garde: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1226 // Ajuster le temps de forgeage de Cromwell -> Huit heures: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #1230 // Permettre a Cespenar d'utiliser les recettes de Cromwell: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2060 // Styles de combat pour toutes les classes: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2170 // Lancement des sorts depuis les parchemins (et autres objets) au niveau du personnage: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2200 // Grande maitrise pour les multi-classes (Weimer): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2210 // Modifier les bonus de grande maitrise -> Veritable grande maitrise (Baldurdash): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2220 // Donner un poids de 0 aux armes creees par magie: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2520 // Permettre aux mages d'utiliser une targe et les voleurs d'utiliser une rondache (Angel): v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #2540 // Accelerer les quetes de forteresse du chateau d'Arnise: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3000 // Davantage de points de vie a la montee de niveau -> Maximum: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3012 // Points de vie maximum pour les PNJs (the bigg) -> Pour les PNJs recrutables uniquement: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3050 // Retirer l'effet de fatigue des sorts de restauration: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3125 // Rendre heureux les personnages neutres lorsque la reputation est moyenne: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3170 // Pas d'avatar Elfe Noir sur le groupe en Ombre-Terre: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #3220 // Points d'entree de carte plus judicieux: v9
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #2 #4100 // Changer l'alignement de Korgan en "Neutre Mauvais": v9
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #1 #1 // Archivage generalise au format bif -> Archiver tous les fichiers (recommande par les createurs du Big World Project): v2.4

I played without any problem until SpellHold. I got the sequence when Yvette and I go through the portal. Then we meet Gabriel, who sends us back to the asylum while keeping Yvette for him (evil one ! Sad ). So I wondered then when I could find her back. I carried on my sweet way and arrived at the moment when I leave Spellhold with the « help » of Saemon and... no Yvette, nowhere.

I read on SHS that I should have meet her on the second part of the asylum, I guess the part where we usually recover the vampire's hand and the crystal piece, am I right ? But I found her nowhere then (I kept a save at the beginning of this area).

So is there something I did wrong ?

I can check some variables if you need to Smile

After complaining, I must really congratulate you for this mod. For now I didn't started the others since I wanted to have Imoen in my party to do so, but Yvette is really a original and fresh NPC. The way you can recover her is poetic yet tragic when you learn the truth about her past...

So, thank you for this great creation, Lava ! Heart 

PS : please excuse my poor English as it is not my mother tongue Blush
Hey! Smile

After the first part of Gabriel's plot, she should push you through the portal. Then, she should meet her again ar AR1514 (the point on the map: 598.636), lying on the ground. However, I am pretty sure there were some points in the game, where she would leave for good if the romance wasn't successful. I thought that's one of such places, but I can't find the script and it's been almost 10 years since I wrote this mod so... my coding was much less predictable so I might have put that script/action in some weird place...

Anyway, if you want to investigate the matter, we can check where exactly something went wrong. I presume (from looking at the WeiDU log) that you're using old BG2... use CLUAConsole command or ShadowKeeper to check variables - give me the number for each X below:

Thank you for your kind words. I remember Yvette was one of my... quite ambitious projects. I suppose it's also why it was always so damn hard do control or debug...
Hi Lava,

Thank you for your quick answer ! At first sight, the romance is active:

Global("YvetteSpellhold2","GLOBAL",X) => I do not have this variable, however. Maybe I should only create it and set it up at the good number ? (don't panic, I won't try anything without order ^^).

Yes, you may think this is an ambitious mod but I believe this is why it is original and well written. Moreover, Yvette includes many interesting sequences (like the lake where lies the bathing scene or the Gabriel sequence which is positively destabilizing!) that makes it really charming to me.

Anyway, as I said, this is the very first bug I got after LT47 so... I guess this is a good mean ! Smile

Thank you again !
Hi again, Mornagest ! So, looking at the scripts and it looks like you got most talks, the thing was okay until the moment when she spawned back. It's even more disturbing knowing that she WAS there, in the area:


That script runs once she is moved to that area. While I have no idea why I used ActionOverride rather than just Polymorph(SLEEPING_WOMAN_HUMAN), no matter if that action worked or not, she should be there. It may be a stupid question, but... is there ANY chance she had some item that gave her invisibility? Or some script that would make her hide or become invisible? I have a feeling that she may actually be there, but you can't see her.
Hell... ! You're right ! I didn't remember she was wearing the cloak of displacement and so she's blurred... I jumped quickly to the AR1514 and she's lying on the floor right in front of me.

I feel stupid Blush

My apologies for the disturbance, Lava, and many thanks for your quick answers and your disponibility !! (and again for this great mod) Smile 

So you can see your mod is still bug-free Cool
Hey, no problem! It happens! Smile No reason to feel bad because of that! enjoy your game! Smile Remember to come back with all your thoughts once you finish the game with her and some other mods Smile Feedback is always welcome.
I will, for sure ! This mod is really interesting, as I said, and still is for now - I came to Ust Natha.

But... well, sorry for bothering you with another problem Shy  I had no reaction from Yvette after I left Phaere's room (I refused to stay with her in bed).

In fact, I have exactly the same problem as described in this topic: but I didn't continue. For now, YvetteRomanceActive is at 1 and LT is still 47, which is strange since I had other dialogues after SpellHold
(for example the one when she says she wants to wait before being closer to my PC).

I don't know if I missed something? The last dialogue I got was when we arrived in the Underdark ; she says the place is creepy. I don't feel I rejected her but maybe I did ? But since the romance is still at 1...

In short, I'm a bit confused Shy 

Thank you again for your help! Smile
I think it's rather okay. I believe there is a kind of jump here. I mean there is the first Underdark talk, then a small comment ("It's hard to get used to the lightless world of the Underdark. After seeing hundreds of sunsets and sunrises, we have to face endless darkness."), but even if did not happen, you shouldn't worry. Just make a separate save and continue.

Then talks return after the Underdark or even a bit later. There is no kidnapping as in other romances, something else happens after Bodhi is dead. And after that, there will be another romantic event. So I think you can just continue playing. Original romances also kinda have this "break" and they become a bit slower. Well, they do have the whole Bodhi things, but something will be there, after a certain matter is solved. And it's then when the romance turns 2 Smile

Thank you for your answer ! I was expecting a reaction from her after the Phaere innuendo, as called in the global variables for the original romanceable NPC, but if I'm correct, there isn't one ?

So I go on and try to leave the Underdark quite quickly as it is not my favorite part of the game and I miss Yvette's dialogues ^^

Thank you again !
I kinda forgot about that talk when I was working on the mod, realized that after the mod was traified and it was left like that, sorry! But I think there's much Yvette-oriented stuff in the game / mod / plot already, so perhaps it's ok. Let's assume she trust you and do not stand next to the door to hear you talk with Phaere Smile

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