05-03-2022, 08:11 AM
When Urchin got fatigued after haste, the game said due to low-health he returned "home" (but he's still in the party).
IF
!GlobalGT("L#UrchinWantsFreedom","GLOBAL",5)
!StoryModeOn()
HPLT(Myself,2)
!Global("L#UrchinDyingMessage","GLOBAL",1)
TookDamage()
THEN
RESPONSE #100
SetGlobal("L#UrchinDyingMessage","GLOBAL",1)
LeaveParty()
CreateVisualEffectObject("1WDCMDAM",Myself)
SetSequence(5)
DisplayStringNoName(Myself,@100)
DropInventory()
Wait(1)
ApplySpell(Myself,RESTORE_FULL_HEALTH)
Rest()
SetSequence(0)
MoveGlobal("L#UR01",Myself,[610.635])
END
(05-03-2022, 12:45 PM)Sanderson` Wrote: Does he have a specific fatigue message? Maybe it is using the low-health message by default. To be honest this is my first time using mods.
After playing Icewind Dale a couple times I was missing the quests 'n' stuff from Baldur's Gate. I am going through this game again now with literally all your mods and a few rules changes from the Tweaks. I already have a lot of thoughts on the npcs but I'll hold off for a while and just post any potential bugs.
(05-04-2022, 02:49 PM)Lava Wrote: I think it's a really small incompatibility and you should just enjoy your run Perhaps I'll ask around for potential reasons at some point and you just have fun
And again, I hope you'll have at least some more fun with these quests and NPCs A pity you didn't install IWD Crossmod Banter Pack - NPCs would talk to each other like in BG2 https://www.gibberlings3.net/mods/npcs/crossmod_iwd/
I think you're also missing Hommet, but I guess that the fact he's from a different game may repel some players.
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