05-03-2022, 07:26 PM
(05-03-2022, 12:45 PM)Sanderson` Wrote: Does he have a specific fatigue message? Maybe it is using the low-health message by default. To be honest this is my first time using mods.
After playing Icewind Dale a couple times I was missing the quests 'n' stuff from Baldur's Gate. I am going through this game again now with literally all your mods and a few rules changes from the Tweaks. I already have a lot of thoughts on the npcs but I'll hold off for a while and just post any potential bugs.
Well, this "fatigue" state is set by the spell itself, and the note you mentioned is displayed by a script, that's why I am slightly surprised and I am wondering if any tweak might have caused it.
As for the feedback on NPCs. Sure, I hope there were some bits you liked. I know they are not perfect and there are also some NPCs I am happier with and ones I think could be better. While they are already written and some got translated already, I probably won't change the content, but such notes can be helpful when creating new projects
Still, I hope you found some of them at least "ok".

