05-03-2022, 08:19 AM
That's really strange. The script looks like this:
I presume in your game Urchin doesn't end with 1 HP after haste, so... it's bizarre.
Code:
IF
!GlobalGT("L#UrchinWantsFreedom","GLOBAL",5)
!StoryModeOn()
HPLT(Myself,2)
!Global("L#UrchinDyingMessage","GLOBAL",1)
TookDamage()
THEN
RESPONSE #100
SetGlobal("L#UrchinDyingMessage","GLOBAL",1)
LeaveParty()
CreateVisualEffectObject("1WDCMDAM",Myself)
SetSequence(5)
DisplayStringNoName(Myself,@100)
DropInventory()
Wait(1)
ApplySpell(Myself,RESTORE_FULL_HEALTH)
Rest()
SetSequence(0)
MoveGlobal("L#UR01",Myself,[610.635])
ENDI presume in your game Urchin doesn't end with 1 HP after haste, so... it's bizarre.

