Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sanderson`Urchin fatigue
#2
That's really strange. The script looks like this:

Code:
IF
!GlobalGT("L#UrchinWantsFreedom","GLOBAL",5)
!StoryModeOn()
HPLT(Myself,2)
!Global("L#UrchinDyingMessage","GLOBAL",1)
TookDamage()
THEN
RESPONSE #100
SetGlobal("L#UrchinDyingMessage","GLOBAL",1)
LeaveParty()
CreateVisualEffectObject("1WDCMDAM",Myself)
SetSequence(5)
DisplayStringNoName(Myself,@100)
DropInventory()
Wait(1)
ApplySpell(Myself,RESTORE_FULL_HEALTH)
Rest()
SetSequence(0)
MoveGlobal("L#UR01",Myself,[610.635])
END


I presume in your game Urchin doesn't end with 1 HP after haste, so... it's bizarre.
Lava Del'Vortel, also known as Weasel. Enjoy my mods. They were made by a fan for other BG/IWD fans. Want to buy me a coffee? Read this post first.
  


Messages In This Thread
Urchin fatigue - by Sanderson` - 05-03-2022, 08:11 AM
RE: Urchin fatigue - by Lava - 05-03-2022, 08:19 AM
RE: Urchin fatigue - by Sanderson` - 05-03-2022, 12:45 PM
RE: Urchin fatigue - by Lava - 05-03-2022, 07:26 PM
RE: Urchin fatigue - by Sanderson` - 05-04-2022, 06:37 AM
RE: Urchin fatigue - by Lava - 05-04-2022, 02:49 PM
RE: Urchin fatigue - by Sanderson` - 05-04-2022, 06:11 PM
RE: Urchin fatigue - by Lava - 05-04-2022, 06:17 PM
RE: Urchin fatigue - by Sanderson` - 05-04-2022, 08:21 PM
RE: Urchin fatigue - by Lava - 05-04-2022, 09:10 PM

Forum Jump:


Users browsing this thread:
1 Guest(s)

Urchin fatigue00