Hi!
First of all, thanks for the mods. I am trying and enjoying many of them: All your quest mods (really liked the Skineater) and a few companions (Hommet, Oak-Maw and Urchin, which I am really liking, being a huge fan of PsT).
I have a few possible minor bugs to report and a bigger issue, plus a few spoilerish questions to quench my curiosity.
Minor bugs/inconsistencies:
The Rediscovery of Kuldahar:
1) As already mentioned, Param the squirrel stays in your inventory after the quest ends.
2) Same is true for the.
3) The Scout of the Chimaera quest told me to meet him in his cave, but remain outside, just left of Gerth's shop. I have an hunch it could be an issue related to Tweak Anthology's "NPCs Cannot Pass Doors" component, but not sure. Anyway it's VEEERY minor and extremely low priority, cause the quest works flawlessly.
The Skineater:
1) Just an inconsistency, but if you choose a certain "good" path the head of the Skineater remain in your inventory and could not be sold. Maybe a certain someone who buy every sort of useless things could be interested and relieve you of the trophy?
Tale of Our Lady Dreamless:
1) If you talk to the Lady after finishing the quest, she reply again as you are still searching for a way to purify the water.
Hommet:
1) If you kick him out of the party, he will not talk to you again. Is it intended?
Now a serious issue for me:
Reinstalling a mod that was lower in the mod order messed my savegames. I was an idiot and made a full backup of the gamefolder but forgot the saves.
Now all the new locations of your mods on the worldmap are missing and I could travel there only via console commands.
Is there anything I could do to manually correct the issue?
If I load an older save (let's say as soon as I arrive in Kuldahar) the unlock of new areas works normally, for example talking with the writer correctly start the "location added to your worldmap" thing and I could go to the BB Inn. It happened to me before, but I was at the beginning so I just uninstalled, reinstalled and started a fresh game, now I am on chapter 5 and I'll gladly avoid that...
EDIT: I already found a workaround, just didn't notice it: AFTER I travel to the mod areas via console commands, they STAY in the world map again.
And now just a spoilerish question:
Thanks again for the awesome mods, they're a really nice addition to the game, probably in the future I'll start a new game and try more of your companions and item mods!
First of all, thanks for the mods. I am trying and enjoying many of them: All your quest mods (really liked the Skineater) and a few companions (Hommet, Oak-Maw and Urchin, which I am really liking, being a huge fan of PsT).
I have a few possible minor bugs to report and a bigger issue, plus a few spoilerish questions to quench my curiosity.
Minor bugs/inconsistencies:
The Rediscovery of Kuldahar:
1) As already mentioned, Param the squirrel stays in your inventory after the quest ends.
2) Same is true for the
3) The Scout of the Chimaera quest told me to meet him in his cave, but remain outside, just left of Gerth's shop. I have an hunch it could be an issue related to Tweak Anthology's "NPCs Cannot Pass Doors" component, but not sure. Anyway it's VEEERY minor and extremely low priority, cause the quest works flawlessly.
The Skineater:
1) Just an inconsistency, but if you choose a certain "good" path the head of the Skineater remain in your inventory and could not be sold. Maybe a certain someone who buy every sort of useless things could be interested and relieve you of the trophy?

Tale of Our Lady Dreamless:
1) If you talk to the Lady after finishing the quest, she reply again as you are still searching for a way to purify the water.
Hommet:
1) If you kick him out of the party, he will not talk to you again. Is it intended?
Now a serious issue for me:
Reinstalling a mod that was lower in the mod order messed my savegames. I was an idiot and made a full backup of the gamefolder but forgot the saves.
Now all the new locations of your mods on the worldmap are missing and I could travel there only via console commands.
Is there anything I could do to manually correct the issue?
If I load an older save (let's say as soon as I arrive in Kuldahar) the unlock of new areas works normally, for example talking with the writer correctly start the "location added to your worldmap" thing and I could go to the BB Inn. It happened to me before, but I was at the beginning so I just uninstalled, reinstalled and started a fresh game, now I am on chapter 5 and I'll gladly avoid that...
EDIT: I already found a workaround, just didn't notice it: AFTER I travel to the mod areas via console commands, they STAY in the world map again.

And now just a spoilerish question:
Thanks again for the awesome mods, they're a really nice addition to the game, probably in the future I'll start a new game and try more of your companions and item mods!