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Mecha-WeaselKerzenburgforum: Ascalon's Breagar updates to 12.2.0!
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Kerzenburgforum: Ascalon's Breagar updates to 12.2.0!

Kerzenburgforum


 


Ascalon's Breagar


This modification introduces Breagar of Clan Bardormar as a joinable NPC into Baldur's Gate 1 and II. Breagar is of lawful good alignment and comes with an own kit: "Dwarven Blacksmith". There are dialogues, creatures, items, and quests added for both BG1 and BGII games.
For BGT and EET, Breagar works as a continuous character all through the trilogy. There are three different ToB endings dependent on the player's choices.


For BG:EE, Tutu, BGII, and BGII:EE, only the according content of the game will be installed.


The mod is compatible but independent on the Worldmap Mod, i.e. the Breagar Mod will work with the Worldmap Mod independent on whether it is  installed before or after, but the Worldmap Mod is not needed to see the new area added by Breagar on the games' worldmaps.



Version 12.2.0 comes with some new content and fixes. Russian translation of new lines from paladin84!


Changelog:


-Breagar will now use the energy cells from Irenicus' Dungeon to upgrade his silver arm (either in ID at the duergar forge or at Cromwell's if talked to); Russian translation by paladin84.
-BGII(:EE): Imoen's interjection to Breagar's remark about energy cells should fire, too (corrected wrong DV and dlg for Imoen in ID).
-Quest characters should take only one instance of items, not the whole stack.
-Quest characters should not drop quest items onto teh floor instead of giving them to the PC.
-Minor fixes (potential stutter, looping trap script)
-Added EE specific item descriptions.
-reworked compatibility with Tweak Anthology's "Two-handed axes".


 


Modthread at GibberlingsThree


Modpage at Kerzenburgforum


Modthread at Kerzenburgforum (German)


Download at GitHub



https://www.gibberlings3.net/forums/topi...s-to-1220/
  


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