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mausBug thread
#1
The dialogue about the leech started during fighting. I suppose this is not intented...

edit: 
Walahnan's dagger creates a visual effect which is permanent. Usually enemies die so it is no problem. But while being charmed he hit Aura who is no shimmering every few seconds...
#2
The leech talk already has that check, so it must be like the talk was first, he was walking toward so you and then you encountered enemies. The script:

Code:
IF
!See([ENEMY])
InParty(Myself)
CombatCounter(0)
OR(2)
AreaType([FOREST])
AreaType([DUNGEON])
RealGlobalTimerExpired("L#WalahnanFriendTime","GLOBAL")
Global("L#WalahnanFriendshipActive","GLOBAL",1)
Global("L#WalahnanFriendTalk","GLOBAL",10)
THEN
RESPONSE #100
SetGlobal("L#WalahnanFriendTalk","GLOBAL",11)
END


As for the dagger: that's gonna be fixed. I'm wondering if ctrl+r is going to remove that effect from Aura. Killing her and then reviging may also help. Not sure if I know any other way. Unless you already loaded the game.

I'm going to change the thread's name to "Bug reports", if you don't mind, as I think it's mostly that for now Smile If you feel like writing a new post, sharing your experience once you're done with the mod, then start a new one Smile

Have fun with Walahnan in the group!
#3
...actually, it's already fixed now.
#4
That might be the scenario. I was talking to people which got hostile and then the dialogue started.
#5
Right Smile So that's how the engine works Smile Nothing much more than I can do.
At least the dagger is now fixed.
  


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