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Sanderson`Urchin fatigue
#1
When Urchin got fatigued after haste, the game said due to low-health he returned "home" (but he's still in the party).
#2
That's really strange. The script looks like this:

Code:
IF
!GlobalGT("L#UrchinWantsFreedom","GLOBAL",5)
!StoryModeOn()
HPLT(Myself,2)
!Global("L#UrchinDyingMessage","GLOBAL",1)
TookDamage()
THEN
RESPONSE #100
SetGlobal("L#UrchinDyingMessage","GLOBAL",1)
LeaveParty()
CreateVisualEffectObject("1WDCMDAM",Myself)
SetSequence(5)
DisplayStringNoName(Myself,@100)
DropInventory()
Wait(1)
ApplySpell(Myself,RESTORE_FULL_HEALTH)
Rest()
SetSequence(0)
MoveGlobal("L#UR01",Myself,[610.635])
END


I presume in your game Urchin doesn't end with 1 HP after haste, so... it's bizarre.
#3
Does he have a specific fatigue message? Maybe it is using the low-health message by default. To be honest this is my first time using mods. 

After playing Icewind Dale a couple times I was missing the quests 'n' stuff from Baldur's Gate. I am going through this game again now with literally all your mods and a few rules changes from the Tweaks. I already have a lot of thoughts on the npcs but I'll hold off for a while and just post any potential bugs.
#4
(05-03-2022, 12:45 PM)Sanderson` Wrote: Does he have a specific fatigue message? Maybe it is using the low-health message by default. To be honest this is my first time using mods. 

After playing Icewind Dale a couple times I was missing the quests 'n' stuff from Baldur's Gate. I am going through this game again now with literally all your mods and a few rules changes from the Tweaks. I already have a lot of thoughts on the npcs but I'll hold off for a while and just post any potential bugs.

Well, this "fatigue" state is set by the spell itself, and the note you mentioned is displayed by a script, that's why I am slightly surprised and I am wondering if any tweak might have caused it.

As for the feedback on NPCs. Sure, I hope there were some bits you liked. I know they are not perfect and there are also some NPCs I am happier with and ones I think could be better. While they are already written and some got translated already, I probably won't change the content, but such notes can be helpful when creating new projects Smile Still, I hope you found some of them at least "ok".
#5
Well I made a clean copy of the game and reinstalled Urchin, got to the mill and took him with me. Tried haste. I do not get the message and in fact see no fatigue message at all for him. 

Here's a pic how it looks in the "megamod" and my weidu log is below. Dusky accidentally came last after I realized I forgot to install him and needed a companion in Easthaven (I almost missed Orra down on the docks.) My wild guess is this behavior somehow came from the voice packs? After I play some more I can do a little more testing. I'm pretty dumb about stuff like this, weidu makes it easy, I just like to play rpgs.  Rolleyes

[Image: spyixAH.jpg]


// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~OURLADY/OURLADY.TP2~ #0 #0 // Tale of Our Lady Dreamless (IWD EE) -> Yes, but don't patch existing save games: v2.4
~SKINEATER/SKINEATER.TP2~ #0 #0 // Terror of the Skineater (IWD EE) -> Yes, but don't patch existing save games: v2.1
~BLINKINGDEAD/BLINKINGDEAD.TP2~ #0 #0 // Night of the Blinking Dead (IWD) -> Yes, but don't patch existing save games: 2.2
~INNBB/INNBB.TP2~ #0 #0 // Below & Below Inn (IWD EE) -> Yes, but don't patch existing save games: v2.1
~KULDAHAR/KULDAHAR.TP2~ #0 #0 // The Rediscovery of Kuldahar (IWDEE): v1.3
~FINDIT-IWD/FINDIT-IWD.TP2~ #0 #0 // FindIt IWD:EE: v2.4
~FORGEIT-IWD/FORGEIT-IWD.TP2~ #0 #0 // Forgeable artifacts for IWD EE: v1.7
~FORGEIT-IWD/FORGEIT-IWD.TP2~ #0 #1 // Improved Icasaracht Armor for IWD EE: v1.7
~CD_ICPP/SETUP-CD_ICPP.TP2~ #0 #100 // Install All Baldur's Gate Portraits as Player Portraits: v2
~CD_ICPP/SETUP-CD_ICPP.TP2~ #0 #200 // Install All Baldur's Gate II Portraits as Player Portraits: v2
~CD_ICPP/SETUP-CD_ICPP.TP2~ #0 #400 // Install Icewind Dale Portraits as Player Portraits -> Icewind Dale AND Icewind Dale II Portraits: v2
~ZG_BG_VOICES/ZG_BG_VOICES.TP2~ #0 #0 // Baldur's Gate Voice Pack for EE 2.6+: 1.0.0
~ZG_BGNPC_VOICES/ZG_BGNPC_VOICES.TP2~ #0 #0 // Baldur's Gate NPC Voice Pack for EE 2.6+: 0.2.2
~ZG_BG2_VOICES/ZG_BG2_VOICES.TP2~ #0 #0 // Baldur's Gate II Voice Pack for EE 2.6+: 1.0.0
~ZG_IWD2_VOICES/ZG_IWD2_VOICES.TP2~ #0 #0 // Icewind Dale II Voice Pack for EE 2.6+: 1.0.3
~ZG_IWD_VOICES/ZG_IWD_VOICES.TP2~ #0 #0 // Icewind Dale Voice Pack for EE 2.6+: 1.0.0
~LANNA/LANNA.TP2~ #0 #0 // L'anna - a new IWD EE companion: v1.3
~URCHIN/URCHIN.TP2~ #0 #0 // Urchin NPC for IWD:EE: 2.1
~TVIY/TVIY.TP2~ #0 #0 // T'viy NPC for IWD:EE: v2.2
~ORRA/ORRA.TP2~ #0 #0 // Orra NPC for IWD:EE: v2.1
~OAKMAW/OAKMAW.TP2~ #0 #0 // Oak-Maw NPC for IWD:EE: 2.1
~INA/INA.TP2~ #0 #0 // Ina NPC for IWD:EE: 2.1
~DENDJELION/DENDJELION.TP2~ #0 #0 // Dendjelion NPC for IWD:EE: v1.2
~DRUIDSOR/SETUP-DRUIDSOR.TP2~ #0 #0 // Geomantic Sorcerer Kit: v6
~TIPPS/TIPPS.TP2~ #0 #0 // Tipps NPC for IWD:EE: v2.1
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v14
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v14
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #160 // Make Magic Shields Glow [plainab/grogerson]: v14
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava]: v14
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #191 // Use Character Colors Instead of Item Colors -> For non-magical shields and helmets: v14
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v14
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-Out Dialogues: v14
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing [Weimer]: v14
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1300 // Make Heart of Winter Accessible at Any Level: v14
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v14
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove experience cap: v14
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v14
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters -> Arcane and divine magic: v14
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps [Ardanis/GeN1e]: v14
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2339 // Remove Summoning Cap for Regular Summons: v14
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v14
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3080 // Increase Ammo Stack Size -> Unlimited ammo stacking: v14
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3090 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Unlimited jewelry, gem, and miscellaneous item stacking: v14
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3100 // Increase Potion Stacking -> Unlimited potion stacking: v14
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3110 // Increase Scroll Stacking -> Unlimited scroll stacking: v14
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3242 // Friendly Random Drops -> Exchange with merchants: v14
~S9HOUSERULES/SETUP-S9HOUSERULES.TP2~ #0 #20 // Reveal City Maps -> Reveal Kuldahar, Easthaven & Lonleywood: 1.1
~S9HOUSERULES/SETUP-S9HOUSERULES.TP2~ #0 #32 // Emmerich sells +1 Convenient Ammunition: 1.1
~S9HOUSERULES/SETUP-S9HOUSERULES.TP2~ #0 #61 // Conlan sells Magic Clubs: 1.1
~S9HOUSERULES/SETUP-S9HOUSERULES.TP2~ #0 #35 // Orrick Sells All His Items: 1.1
~S9HOUSERULES/SETUP-S9HOUSERULES.TP2~ #0 #36 // No Save for Fire Arrows: 1.1
~S9HOUSERULES/SETUP-S9HOUSERULES.TP2~ #0 #70 // Jiedra and Doluv Bonus Merchants: 1.1
~S9HOUSERULES/SETUP-S9HOUSERULES.TP2~ #0 #170 // Class HLAs: 1.1
~DUSKY/DUSKY.TP2~ #0 #0 // Dusky NPC for IWD:EE: v2.3.1

#6
I think it's a really small incompatibility and you should just enjoy your run Smile Perhaps I'll ask around for potential reasons at some point and you just have fun Smile
And again, I hope you'll have at least some more fun with these quests and NPCs Smile A pity you didn't install IWD Crossmod Banter Pack - NPCs would talk to each other like in BG2 Smile https://www.gibberlings3.net/mods/npcs/crossmod_iwd/
I think you're also missing Hommet, but I guess that the fact he's from a different game may repel some players.
#7
(05-04-2022, 02:49 PM)Lava Wrote: I think it's a really small incompatibility and you should just enjoy your run Smile Perhaps I'll ask around for potential reasons at some point and you just have fun Smile
And again, I hope you'll have at least some more fun with these quests and NPCs Smile A pity you didn't install IWD Crossmod Banter Pack - NPCs would talk to each other like in BG2 Smile https://www.gibberlings3.net/mods/npcs/crossmod_iwd/
I think you're also missing Hommet, but I guess that the fact he's from a different game may repel some players.

I am definitely enjoying the new variety of npcs and quests. Almost into Wyrm's Tooth, and don't want to start being really picky until I'm done at least once. Does the Crossmod Banterpack do anything if I'm only using your NPCs? As far as Urchin goes, yeah, maybe trying to be helpful, but I realize there's very little you can do about something so obtuse. Please "look forward" to my brain-dump when I'm through! Smile
#8
Yes, talks between my NPCs are also in that mod. Without the IWD Crossmod Banter Pack you won't get NPC-NPC talks, romance conflicts etc. It doesn't matter it's just my NPCs because even those need the introduction of the banter system provided by IWD CBP Smile And they are still different mods. IWD CBP also gets rid of the problem of installation order. It's always installed as the last mod, so the mod detects which NPCs you have in your game and updates them.
#9
Well since you said that, I installed the cross-banter mod and continued with my savegame. Witnessed a few conversations like L'anna vs Dusky. I like these conversations between NPCs more than conversations with Player 1, just because it makes the party feel more alive. Since this is the Urchin thread I must say there was a conversation with L'anna and Urchin at the Isle of the Dead which ended in a conversation tree that was something like "THIS DATA IS NOT LOADED" and the conversation ended. I realize now this is like the fatigue message and should be blamed on either install order, or incompatibility, etc.
#10
I will look at the message at some point, there is a chance it's something else.
Anyway, enjoy the rest of your run Smile
  


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