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mausFeedback, Bugs und Typos
#31
Ok, I check the scripts in my installation to see if they are as they should be. Nexlits dialogue was only performed once.

Well, the Nexlit dlg looks quite strange with many strings without trigger. Maybe that is the source that sometimes two ursas are spawned.
#32
Hi - I just started a new game - EET install with a lot of big mods. This mod was the last installed after EET End. I can speak to the new NPC in the Friendly Amn Inn and the new dialogue line of the bartender is active too but after the second dialogue screen when hitting "continue" the dialogues just close. Same with the guy with the invisible bugs in Beregost. Is it intended to work so ?  Confused
#33
Not sure if I know what you mean by the "2nd dialogue screen". Like... second new line? Or after 2nd reply option? You may need to be more precise, maybe give me the first sentence of the line that is the last before the dialogue shuts down.

However, I may be afraid that it may be an EET thing, as it sounds like the bug here:
https://www.weaselmods.net/showthread.php?tid=614&pid=991#pid991

It would be a bit weird if you used the proper EET version (the most recent one, and the newest version of SotSC)

SotSC in it's newest version should be instaled after EET, but if I understand your post correctly, that art is right.
#34
Well when I talk to the quest giver it goes eventually to their comment and a button "Continue". Hitting it just closes the dialogue and nothing happens. It is worse with this funny guy Pontag in Beregost because he initiates a dialogue automaticaly when I am close to him and creates a loop. I will keep the mod - maybe some quests will work eventually.
#35
I understand what happens, but I asked you about the last line before the talks closes. Also, I gave you that link so you could try following the instruction K4thos provided:
https://www.weaselmods.net/showthread.php?tid=614&pid=995#pid995

There is a chance you have some outdated/wrong EET version, as I don't know where you got it from, if you installed everything manually etc.
#36
I tried this solution - went to FA Inn and it is the same - after the last words from Bentley Mirrorshade ".... So we locked it away." hitting "Continue" only closes the dialogue.
Ok thanks for your help - I will reinstall the game + all mods with the last EET Tool version and see what happens.
#37
(11-09-2021, 03:43 PM)Aelias Wrote: with the last EET Tool version and see what happens
Wait... what tool?

You should read this post:
https://www.weaselmods.net/showthread.php?tid=614&pid=1012#pid1012

If you're using THAT tool, there is a chance doesn't use the right, up to date version of these mods.

Furthermore, you may want to check that past:
https://www.weaselmods.net/showthread.php?tid=614&pid=1011#pid1011
#38
Additionally to the above (which I also can confirm from personal experience that it is very easy to actually end up with a bugged installation where the bugs are caused by the installation order shipped within that tool) having a long installation order without knowing what are included is really hard to debug. I think it is very appreciative you're reporting mod issues to the mod authors (as well) but you should have a WeiDU.log and a WeiDU-BGEE.log in your EET directory and should upload those as part of your future bugreporting (these logs list which mods were installed in which order) for others to be able to reproduce/backtrace your issue. I did some guesswork here and there (I've done the recent SotSC stresstesting on EET) but I couldn't find the cause out. I presume this is a mod compatibility issue but without knowing the exact mods, it's hard to figure out this was against an official mod, an unofficial Roxanne-edit and/or this was caused by an install order failure (which Roxanne's tool also has here'n'there).
#39
Some more typos (continuing on from Beamdog thread): 
[Image: 4412552.pnghttp:]
#40
Thank you! I already talked with a friend of mine and these should be fixed/added in an update that will also include a new translation. Do not surprised if you don't get them sooner, but I'd rather have all of these fixed in one, collective update. But if you do not mind, keep posting them, they're going to be quite helpful upon the mentioned text update! Smile

Thanks!
#41
(11-15-2021, 03:41 PM)Lava Wrote: Thank you! I already talked with a friend of mine and these should be fixed/added in an update that will also include a new translation. Do not surprised if you don't get them sooner, but I'd rather have all of these fixed in one, collective update. But if you do not mind, keep posting them, they're going to be quite helpful upon the mentioned text update! Smile

Thanks!

Sure! I am a very slow player though) A big thank you for putting so much effort into flashing out bg1's areas. Everything I've seen so far is so creative (Ormyrr's Peak is my favourite right now, such an unexpected encounter).
#42
Thank you! Smile I am glad you're having fun Smile
#43
I've played through this twice and still haven't been able to find the racoon belt. I have the buckle, but not the belt. Where can I find it?
#44
Hmm, I'm not sure but wasn't that part somewhere in the Ulcaster Ruins? In the dungeon area, that is.
#45
Since I managed to finish BG1 with SotS this week, I decided to skim through the text files and result is this compiled document with all my previous findings included - https://pastebin.com/weqt8a8S  Hope it helps Wink
  


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