04-19-2022, 03:32 PM
It's a bit weird... unless EET changes script names / death variables? But I don't think it does that. There are scripts on both AR2800 and AR2300 that move Eldoth:
IF
Global("L#SSMoveEldothNow","GLOBAL",0)
OR(2)
Global("cdt_spawn_eldoth","AR2800",0)
Global("cdt_spawn_eldoth","AR2800",1)
THEN
RESPONSE #100
MoveGlobal("AR2300","ELDOTH",[1005.3245])
SetGlobal("L#SSMoveEldothNow","GLOBAL",2)
SetGlobal("cdt_spawn_eldoth","AR2800",2)
END
I included Tweaks Anthology component that moves Eldoth to a different location, but if you included in your game any other mod that does that, then things can get messy.
IF
Global("L#SSMoveEldothNow","GLOBAL",0)
OR(2)
Global("cdt_spawn_eldoth","AR2800",0)
Global("cdt_spawn_eldoth","AR2800",1)
THEN
RESPONSE #100
MoveGlobal("AR2300","ELDOTH",[1005.3245])
SetGlobal("L#SSMoveEldothNow","GLOBAL",2)
SetGlobal("cdt_spawn_eldoth","AR2800",2)
END
I included Tweaks Anthology component that moves Eldoth to a different location, but if you included in your game any other mod that does that, then things can get messy.