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xeno_cwsRomance Trigger
#1
Just wanted to say first what amazing mods you have made for Icewind Dale! The quest mods add a nice bit of side exploring and interesting maps.

My question is how to CluaConsole or ee keeper L'anna romance match/trigger? I just realized after completing the hand that my character was human and not elven like is required (missed that bit).

P.S. really enjoying her content with the sword so far. I do have to say the "I'm leaving because you didn't get the book" was a bit jarring but a quick reload and jaunt to the library sorted that out.
#2
Oh, I've coded it long time ago. Now, that I look at the code, it may be impossible to just use console, because it's not just the match, but specific talks that will happen only if your character is an elf. In theory you may try:

C:SetGlobal("L#LannaRomanceMatch","GLOBAL",1)

And set these variables after the friendship is completed:

C:Global("L#LannaRomanceSituation_A","GLOBAL",1)
C:Global("L#LannaRomanceSituation_B","GLOBAL",1)
C:Global("L#LannaRomanceSituation_C","GLOBAL",1)


These variables are set during the elf-only talks.
Sorry, I won't be of much more help as I have the flu and that's just the only idea I have for now.
#3
"C:SetGlobal("L#LannaRomanceMatch","GLOBAL",1)"

This worked perfectly for anyone else that ran into the same issue.

Thanks for the help!
#4
Remember that this change alone may be not enough for actual romance talks to trigger after the friendship talks are finished. As I said, they are checked later on:

IF
InParty(Myself)
GlobalGT("L#LannaQuest","GLOBAL",26)
Global("L#LannaRomanceMatch","GLOBAL",1)
!Global("L#LannaRelationKiller","GLOBAL",1)
Global("L#LannaRomanceSituation_A","GLOBAL",1)
Global("L#LannaRomanceSituation_B","GLOBAL",1)
Global("L#LannaRomanceSituation_C","GLOBAL",1)
Global("L#LannaRomanceActive","GLOBAL",0)
Global("L#LannaRomanceTalk","GLOBAL",0)
THEN
RESPONSE #100
RealSetGlobalTimer("L#LannaRomanceTime","GLOBAL",1600)
SetGlobal("L#LannaRomanceActive","GLOBAL",1)
SetGlobal("L#LannaRomanceTalk","GLOBAL",1)
END
  


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