Quote:In my newer game I managed no-spoiler Remove Paralysis on the little girl and it worked. This new game I'm using the IWDNPC mod characters, except for their bard who got replaced by Orra. She ended up being my only cleric. I kind of wish she was just Mage/Cleric instead of Fighter/Mage/Cleric because she's so far behind everyone in levels (i.e. no Heal spell yet)... yet she can use flails so it's ok maybe. When the big sister gives you her sandwiches, you cannot consume them from the inventory screen like a potion. But when you eat one from the quickslot, it says "Gulp!"
There's no bug here. BTW, I know not everyone may have the spell ready, but you may buy needed scrolls from the temple merchant
Quote:Telescope-- Normally there's nothing to pick up in that room, so it serves me right for not looking around up there.
Yep, but my mods are kind there to not only add stuff in the obvious places, but they add new containers throughout the game
Quote:On the other hand when I've returned to Kuldahar it was the wrong time of day and the stargazer wasn't there. I've got to go back again for him.
Yep, time of day matters in the mod, there is one character that's only there during the day, and one that's only during the night.
Quote:Since this part of Kuldahar has a jeweler, and there's the gem merchant at Below & Below Inn, I would like to see them interact with those special rocks. They may be for Tivy's NPC quests but there should be other options (especially if you are viewing these mods as a whole, as a kind of "Weasel Expansion Pack" or whatever.)
I'm not planning to add anything like that, sorry, but there should also be an item like that in my opinion. The main property is that you may sell them. There are lots of items like that in Planescape Torment or other RPGs.
Quote:One of the rocks I mentioned in my other post was (I recently found out) actually where Oak Maw comes from LOL. I wondered why I never ran into him--I thought the rock to look for was something on the world map, not an item. Maybe the jeweler or gem merchant could ask you about the rock if you didn't open it, and then Oak Maw would pop out.
The idea is for the player to again investigate things rather. I am against having a big sign like LOOK HERE, THIS IS A MOD ITEM.
If you didn't notice that at first, perhaps there will be a run for you to discover it next time
That's the whole point.
Quote:Another part of town I'm curious about is the old sanctuary. I know you can drop off the snake egg, missing squirrel, and dart frog for very little xp. Is there another point to this place? Although it's nice to leave Mr. Frog there, I think he's better off in somebody's weapon slot.
It's so you could enjoy some silence. Yeah, you can bring these 2 objects/creatures out there, but again, I don't think each area has to have this big quest, sometimes it's just a place that's nice but is not involved with major conspiracies or world-shaking matters