An idea to test: There are two areas with similar names in my game:
L00000 for this Will-o-Wisp area and L30000 for the area in the Petsy-Mod where you meet Zane.
For PVRZ-Files the EE is ignoring/omitting the second character in names so these two areas have the same name. And if you check for the size of the L3-area I guess the "bad" area in L0 has the same size as the L3-area.
Based on the experience of BST (it looked different because both areas had the same size) maybe you try to rename one the areas. Maybe you may ask Acifer (graphics) or Jastey (lead) for more details how they handled the issue. It is not publically discussed as it was discovered during alpha-testing of BST.
BST-example:
The BST areas have been BG0114 and BS0114. The BS-area has been renamed. In this video it looks different because the whole area is overwritten. But I guess this depends on the size of the areas.
Special note for Lava: G3-BST-Workroom; there is the problem discussed and the solution for dynamic pvrz-naming.
L00000 for this Will-o-Wisp area and L30000 for the area in the Petsy-Mod where you meet Zane.
For PVRZ-Files the EE is ignoring/omitting the second character in names so these two areas have the same name. And if you check for the size of the L3-area I guess the "bad" area in L0 has the same size as the L3-area.
Based on the experience of BST (it looked different because both areas had the same size) maybe you try to rename one the areas. Maybe you may ask Acifer (graphics) or Jastey (lead) for more details how they handled the issue. It is not publically discussed as it was discovered during alpha-testing of BST.
BST-example:
The BST areas have been BG0114 and BS0114. The BS-area has been renamed. In this video it looks different because the whole area is overwritten. But I guess this depends on the size of the areas.
Special note for Lava: G3-BST-Workroom; there is the problem discussed and the solution for dynamic pvrz-naming.