05-09-2021, 07:47 AM
Hmm, it looks like I forgot to add the usual SoD script blocks that check XP upon joining the character and adds XP if the difference is significant. Will add it later.
As for weapon points and item availability: he is an unusual NPC. There was never supposed to be a gnoll NPC and that has consequences. For example, gnolls have only 2-3 weapon animations and other weapons will never show on the animations. We (along with AionZ) and sadly, it is impossible to add a restriction that would let him use only 2-3 weapon types. Sadly, that is an engine thing that's impossible to skip
However, notice that exactly for this reason, his main weapon is pretty OP. In SoD it's a +3 (but strikes as +4 so there is no enemy that he is unable to hit), and deals 1d10+3 (plus strength and he is really strong, so lots of damage). And now look at THAC0: the weapon gives +3, then you get additional THAC0 from the special property of the item, that says:
"When Bristlelick's Hit Points drop below 50%, he receives +1 THAC0; the bonus becomes even greater when his wounds become more serious: it improves to +2 THAC0 when Hit Points drop below 25% and then +4 when his Hit Points drop below 10% of the maximum value."
...that means you can get up to +7 THAC0 when Bristle is near death. That's already kinda much and now add all the bonuses that come with his strength again, so... yeah... That's a quite huge recommendation for the restrictions.
The new version, once I upload it, will include the SoD XP blocks, but I highly advise against playing just SoD, without knowing his story introduced in the original campaign.
In the OC he's on the Bandit Camp area, near the road (western part of the map). However you need to join him before dealing with one of the bandits from the camp, otherwise, he'll just leave. That bandit is a part of his story and quest.
As for weapon points and item availability: he is an unusual NPC. There was never supposed to be a gnoll NPC and that has consequences. For example, gnolls have only 2-3 weapon animations and other weapons will never show on the animations. We (along with AionZ) and sadly, it is impossible to add a restriction that would let him use only 2-3 weapon types. Sadly, that is an engine thing that's impossible to skip
However, notice that exactly for this reason, his main weapon is pretty OP. In SoD it's a +3 (but strikes as +4 so there is no enemy that he is unable to hit), and deals 1d10+3 (plus strength and he is really strong, so lots of damage). And now look at THAC0: the weapon gives +3, then you get additional THAC0 from the special property of the item, that says:
"When Bristlelick's Hit Points drop below 50%, he receives +1 THAC0; the bonus becomes even greater when his wounds become more serious: it improves to +2 THAC0 when Hit Points drop below 25% and then +4 when his Hit Points drop below 10% of the maximum value."
...that means you can get up to +7 THAC0 when Bristle is near death. That's already kinda much and now add all the bonuses that come with his strength again, so... yeah... That's a quite huge recommendation for the restrictions.
The new version, once I upload it, will include the SoD XP blocks, but I highly advise against playing just SoD, without knowing his story introduced in the original campaign.
In the OC he's on the Bandit Camp area, near the road (western part of the map). However you need to join him before dealing with one of the bandits from the camp, otherwise, he'll just leave. That bandit is a part of his story and quest.

