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Truman535Tangled Oak Isle
#5
Still, the problem is kinda weird, as the mod uses existing resources and I do not patch original files, just "depend on them" in tearms of using some regions, tilsets. Really really really weird. I am unsure how to help you for now Truman535 but to make sure you have access to characters that are inside those houses, you can use console to summon them right outside their homes. Console information: https://gibberlings3.github.io/iesdp/app...ua/bg2.htm

When you summon someone with console, they always appear in the centre of your currect screen. You would need to use this code on the for the character from the house east from B&B:
CLUAConsole:CreateCreature("L#NINOB")
It's a nobleman, that can do something with one of the items you may find, otherwise he's not really useful.

For the character that is living in the house west from the B&B you need to use:
CLUAConsole:CreateCreature("L#NIH01")
He is just a guy who may tell you some stuff about the area. Nothing else.

I hope that this partial fix for your current run will help you at least a tiny bit.
  


Messages In This Thread
Tangled Oak Isle - by Truman535 - 10-31-2020, 11:41 AM
RE: Tangled Oak Isle - by Lava - 10-31-2020, 05:51 PM
RE: Tangled Oak Isle - by CamDawg - 10-31-2020, 07:06 PM
RE: Tangled Oak Isle - by Truman535 - 10-31-2020, 07:09 PM
RE: Tangled Oak Isle - by Lava - 10-31-2020, 09:06 PM
RE: Tangled Oak Isle - by Truman535 - 11-01-2020, 06:49 AM
RE: Tangled Oak Isle - by Lava - 11-01-2020, 08:58 AM
RE: Tangled Oak Isle - by Marvin - 05-11-2022, 10:52 AM
RE: Tangled Oak Isle - by Lava - 05-11-2022, 12:58 PM
RE: Tangled Oak Isle - by Marvin - 05-11-2022, 02:13 PM
RE: Tangled Oak Isle - by Lava - 05-11-2022, 03:19 PM
RE: Tangled Oak Isle - by Marvin - 05-11-2022, 07:21 PM
RE: Tangled Oak Isle - by Lava - 05-11-2022, 07:38 PM
RE: Tangled Oak Isle - by Marvin - 05-12-2022, 06:56 AM
RE: Tangled Oak Isle - by Lava - 05-12-2022, 01:12 PM

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