09-08-2026, 05:17 AM
I wanted to know if the spells in this mod are made as intended or an error occurred with my install. Using Near Infinity, I was making modifications to the spells to match other mod changes and came across noticeable differences from what I currently understand about spells and the spells this mod introduces. If I am correct, “Power” indicates the level of the spell so it can be resisted by other spells and “Amount” indicates guaranteed bonus damage. “Power” should match the current spell level, thus a level 5 Cloudkill should have a “power” level of “5.” Since I’m writing this after I made the modifications, some of the numbers may be inaccurate. Here is what I found:
Again, I wanted to know if these stats were accurate since I am writing a review on the mod. A globe of invulnerability would negate Red Rain, Golden Power, and Amber Rose despite being spells higher than 4th level. Black Death should barely be affected unless people are actually counting down the counter for spells like spell turning. I don’t think Crying Palette of Colours can be resisted since it’s AoE, but then again, I’m not completely educated on how spell defenses work. Any feedback on this would be great, thank you.
- Level 1 spell Red Spike damage is described as 1d4 but the damage effect shows 2d2.
- Level 2 spell Violet’s Fruit damage is listed as 1d6 +1, but the “amount” is “0” and its “power” is “0.”
- Level 3 spell Crushing Blue works as intended.
- Level 4 spell Silver Lifer works as intended.
- Level 5 spell Red Rain has a “power” of “2.”
- Level 6 spell Golden Power has a “power” of “2.”
- Level 7 spell Amber Rose has a “power” of “0.”
- Level 8 spell Black Death has a “power” of “7.”
- Level 9 spell Crying Palette of Colours has a “power” of “7” and its strongest possible damage of “120” is listed as “poison” damage despite all other previous damages listed as “magic” damage.
Again, I wanted to know if these stats were accurate since I am writing a review on the mod. A globe of invulnerability would negate Red Rain, Golden Power, and Amber Rose despite being spells higher than 4th level. Black Death should barely be affected unless people are actually counting down the counter for spells like spell turning. I don’t think Crying Palette of Colours can be resisted since it’s AoE, but then again, I’m not completely educated on how spell defenses work. Any feedback on this would be great, thank you.
