Today, 08:07 AM
(This post was last modified: Today, 08:08 AM by RoyalProtector.)
Hi, Kaelyn here. It is indeed caused by the component that overhauls stats. I make constitution penalties start earlier and slightly more harshly. This is why it dies upon spawning, because it has 3 Constitution and 3 HP, losing its health. A simple fix is to edit the creature in NearInfinity so it has 4 HP instead. Or increase Constitution to say, 6.
In any case, my next version of the mod will patch creatures that would die after the changes so it never happens again. Sorry about the inconvenience.
In any case, my next version of the mod will patch creatures that would die after the changes so it never happens again. Sorry about the inconvenience.
