Hmm, one more thing:
C:GetGlobal("L#2VerrRomanceActive","GLOBAL")
If it's 0 (=variable does not exist), then try:
C:SetC:GetGlobal("L#2VerrRomanceActive","GLOBAL",2)
I noticed that there is a possible problem with action order / variable, but I am not exactly sure that's the reason here. What else shall we try... if that thing from above does not help, you may also check these:
C:GetGlobal("L#2PlayerKnowsVerr","GLOBAL") ==> should be 1, use C:SetGlobal("L#2PlayerKnowsVerr","GLOBAL",1) if it's not
C:GetGlobal("L#2VerrWasRomanced","GLOBAL") ==> should be 1, use C:SetGlobal("L#2VerrWasRomanced","GLOBAL",1) if it's not
BTW DarkZephyr - I split the thread, as you used the one for BG1EE. It is a seperate one now.
C:GetGlobal("L#2VerrRomanceActive","GLOBAL")
If it's 0 (=variable does not exist), then try:
C:SetC:GetGlobal("L#2VerrRomanceActive","GLOBAL",2)
I noticed that there is a possible problem with action order / variable, but I am not exactly sure that's the reason here. What else shall we try... if that thing from above does not help, you may also check these:
C:GetGlobal("L#2PlayerKnowsVerr","GLOBAL") ==> should be 1, use C:SetGlobal("L#2PlayerKnowsVerr","GLOBAL",1) if it's not
C:GetGlobal("L#2VerrWasRomanced","GLOBAL") ==> should be 1, use C:SetGlobal("L#2VerrWasRomanced","GLOBAL",1) if it's not
BTW DarkZephyr - I split the thread, as you used the one for BG1EE. It is a seperate one now.