I can see how you might not want to make the hideout any more powerful, as it is almost a game-changer already. My party has bailed out to it during hard battles before, allowing for a round of healing before jumping back in. It's also not a huge problem, as it is possible to sleep on the ground if necessary.
I am curious about one thing, though. In another thread, you mentioned that the wardstone should never be used from another pocket plane. I assume you mean the one you get in ToB, but are there any other areas that the stone shouldn't be used from? I do know from experience that it shouldn't be used in ambush areas, though it didn't require a reload - it just screwed up the ambush. (ie, the enemies disappeared with their loot)
On that note, I have had a few times where the wardstone didn't work quite right when the PC was out of control (stun/horror) If I tried to use it a second time, it broke something and the stone would then not work at all. In this case, the party got stuck in the pocket plane forcing a reload.
I am curious about one thing, though. In another thread, you mentioned that the wardstone should never be used from another pocket plane. I assume you mean the one you get in ToB, but are there any other areas that the stone shouldn't be used from? I do know from experience that it shouldn't be used in ambush areas, though it didn't require a reload - it just screwed up the ambush. (ie, the enemies disappeared with their loot)
On that note, I have had a few times where the wardstone didn't work quite right when the PC was out of control (stun/horror) If I tried to use it a second time, it broke something and the stone would then not work at all. In this case, the party got stuck in the pocket plane forcing a reload.
