02-16-2026, 05:41 PM
(02-16-2026, 02:50 PM)maurvir Wrote: Sleeping in the tent doesn't heal the party if there are clerics in the party. Sleeping on the ground does (as usual), but if you are using provisions, this uses one up. It would be nice if the tent also left the party fully refreshed after a night's rest.The tent was added later to lower the chances of BG2 dreams, which could potentially lock the party in that area forever (because the dream uses storepartylocations just as teleporting to that area does), and it's just how script rest works. The only way would be creating a spell that is always cast on the team whenever they rest, but that would make party clerics less useful, and it would feel even more like a cheat. Sorry, that's how it is, and I would rather keep it as it is. This is already a huge advantage and may possibly be abused, that's also why I don't want to make it an even more powerful place / feature.
(02-16-2026, 02:50 PM)maurvir Wrote: I switched both day and night music to the IWD track ID1004.MUS and I have been loving it ever since. It feels far more apropos than the dream music it comes with. I know the track is from a different game, so that may be an issue, but I would suggest either using it or finding something very similar. I know art is subjective, but it makes it feel more like the home of adventurers.IWD uses completely different themes and artistic identity, thus I rarely use IWD music in my BG(2) mods
(02-16-2026, 02:50 PM)maurvir Wrote: I also set the forest and day/night flags, but that was mostly because I really like the day/night cycle and I like hearing those party members that enjoy forests commenting there. Again, it makes it feel a bit more homey to me.Be careful! There may be talks / events / quest that are supposed to trigger only in the forest. That means such things may also trigger there. Thought I would let you know about the potential problem
I understand that my reply may not be what you hoped to hear. Sorry if that's the case. Cheers!

