02-06-2026, 03:51 AM
(This post was last modified: 02-06-2026, 08:19 AM by MephistoSatanDevil.)
I found a few instances where names were not replaced with variables, so I created a fix patch and posted it on the Beamdog forum.
[MOD] The Vanishing of Skie Silvershield — Beamdog Forums
After carefully examining the scripts, I found that there are indeed some issues. In fact, I'm a bit curious about how those who previously claimed everything worked fine managed their installation. Did they "install the mod on BG2 first and then integrate it into EET," or did they "install EET first and then install this mod"? According to the previous code, if installed directly on EET, ELDOTH should have been sent to the Sahuagin City instead of the Friendly Arm Inn at some point. Additionally, some dialogues involving IMOEN, MINSC, and others would fail to trigger.
Perhaps Lava can compare the files I modified to figure out how to fix games that have already installed the problematic mod.
[MOD] The Vanishing of Skie Silvershield — Beamdog Forums
After carefully examining the scripts, I found that there are indeed some issues. In fact, I'm a bit curious about how those who previously claimed everything worked fine managed their installation. Did they "install the mod on BG2 first and then integrate it into EET," or did they "install EET first and then install this mod"? According to the previous code, if installed directly on EET, ELDOTH should have been sent to the Sahuagin City instead of the Friendly Arm Inn at some point. Additionally, some dialogues involving IMOEN, MINSC, and others would fail to trigger.
Perhaps Lava can compare the files I modified to figure out how to fix games that have already installed the problematic mod.
