04-17-2025, 10:48 AM
(04-16-2025, 10:26 PM)Ravenwind286 Wrote: The only thing I don't see reflected in the character information page is the +2 damage bonus. I'm wondering if this would still apply regardless of what is displayed in that damage range?Truth be told, I have no idea. I will take a look, but I was always more of a story-modder, than a skilled technical modder, thus I don't make many technical mods like kits

(04-16-2025, 10:26 PM)Ravenwind286 Wrote: 2. The kit can only dual class to fighter or mage and not cleric. Again, not sure if this was by design, but it would make sense to me, due to their focus being on the arcane.I think that was more or less the idea

(04-16-2025, 10:26 PM)Ravenwind286 Wrote: Arcane Trickster has the same smaller list of proficiencies as the Wilderness' Trickster.I think it's smaller than I planned, will take a look at this. Wilderness' Trickster was the very first I made and my main focus, so when copying some stuff and updating it for the next kit, I think I might have missed something.
(04-16-2025, 10:26 PM)Ravenwind286 Wrote: That being said, they can still equip all weapons available to unkitted thieves, even though they cannot gain proficiency with some of them.They should have quarterstaff proficiency available and I think I missed it. Will get updated.
(04-16-2025, 10:26 PM)Ravenwind286 Wrote: Arcane Thievery is working 100% of the time for me in IWD:EE instead of being a 10% chance. It is recharging everything to full each time, including Arcane Thievery itself. I've seen an animation appear for it at times while testing, and am going to assume those are the times when it should normally be recharging.Okay, that's super weird.
(04-16-2025, 10:26 PM)Ravenwind286 Wrote: This issue appeared only in BG2. Upon reaching level 36, would gain an innate ability listed as "Quick Weapon" that doesn't seem to do anything in particular from what I can see.Will check.