04-16-2025, 10:26 PM
(This post was last modified: 04-17-2025, 07:00 AM by Ravenwind286.)
That was some fast work, much appreciated
! I just tested things out and everything is working well, but I did have a Rose Blade Monk related question. I can now see the Thaco bonus being applied as well as hide in shadows and move silently bonuses. The only thing I don't see reflected in the character information page is the +2 damage bonus. I'm wondering if this would still apply regardless of what is displayed in that damage range? I'm curious if the damage range only displays the base of what fists or a weapon are capable of. In any event, thank you much again for fixing things so quickly!
Adding an edit here instead of a new post. Hope you don't mind me doing some further play testing with the kits, I find it fun, but don't want to end up being a pain in your butt
. I spent some time today with the Arcane Trickster and there were three things that I wanted to mention:
1. Arcane Trickster has the same smaller list of proficiencies as the Wilderness' Trickster. I'm not sure if this was by design, though I can see that the other two trickster kits have limited weapon selections as well, so this would be understandable to me. They also currently still have access to Two-Handed Weapon Style but are unable to put proficiencies in any two-handed weapons. That being said, they can still equip all weapons available to unkitted thieves, even though they cannot gain proficiency with some of them.
2. The kit can only dual class to fighter or mage and not cleric. Again, not sure if this was by design, but it would make sense to me, due to their focus being on the arcane.
3. Arcane Thievery is working 100% of the time for me in IWD:EE instead of being a 10% chance. It is recharging everything to full each time, including Arcane Thievery itself. I've seen an animation appear for it at times while testing, and am going to assume those are the times when it should normally be recharging.
4. This issue appeared only in BG2. Upon reaching level 36, would gain an innate ability listed as "Quick Weapon" that doesn't seem to do anything in particular from what I can see.
Thanks again for looking into things for me. I'll most likely end up doing a full playthrough with some of your kits for fun once I'm done testing things out. Have a good one!

Adding an edit here instead of a new post. Hope you don't mind me doing some further play testing with the kits, I find it fun, but don't want to end up being a pain in your butt

1. Arcane Trickster has the same smaller list of proficiencies as the Wilderness' Trickster. I'm not sure if this was by design, though I can see that the other two trickster kits have limited weapon selections as well, so this would be understandable to me. They also currently still have access to Two-Handed Weapon Style but are unable to put proficiencies in any two-handed weapons. That being said, they can still equip all weapons available to unkitted thieves, even though they cannot gain proficiency with some of them.
2. The kit can only dual class to fighter or mage and not cleric. Again, not sure if this was by design, but it would make sense to me, due to their focus being on the arcane.
3. Arcane Thievery is working 100% of the time for me in IWD:EE instead of being a 10% chance. It is recharging everything to full each time, including Arcane Thievery itself. I've seen an animation appear for it at times while testing, and am going to assume those are the times when it should normally be recharging.
4. This issue appeared only in BG2. Upon reaching level 36, would gain an innate ability listed as "Quick Weapon" that doesn't seem to do anything in particular from what I can see.
Thanks again for looking into things for me. I'll most likely end up doing a full playthrough with some of your kits for fun once I'm done testing things out. Have a good one!