gigaveter - meanwhile I also took a quick look at the colors and they seem to be the ones that are ok to use on oBG2. But I don't want to leave you without any solution, so I checked the variables and their values and these codes should help you - they will let you skip that sequence, so you should be able to continue and game will think that talk and fight with the thug already happened:
CLUAConsole:SetGlobal("L#ASMainQuest","GLOBAL",9)
CLUAConsole:SetGlobal("SPRITE_IS_DEADL#ASTHU","GLOBAL",1)
Not exactly a mod to bypass this encounter, this console code should be enough!
EDIT: A typo in the code! Updated it.
CLUAConsole:SetGlobal("L#ASMainQuest","GLOBAL",9)
CLUAConsole:SetGlobal("SPRITE_IS_DEADL#ASTHU","GLOBAL",1)
Not exactly a mod to bypass this encounter, this console code should be enough!
EDIT: A typo in the code! Updated it.