07-13-2024, 12:14 PM
Remember that this change alone may be not enough for actual romance talks to trigger after the friendship talks are finished. As I said, they are checked later on:
IF
InParty(Myself)
GlobalGT("L#LannaQuest","GLOBAL",26)
Global("L#LannaRomanceMatch","GLOBAL",1)
!Global("L#LannaRelationKiller","GLOBAL",1)
Global("L#LannaRomanceSituation_A","GLOBAL",1)
Global("L#LannaRomanceSituation_B","GLOBAL",1)
Global("L#LannaRomanceSituation_C","GLOBAL",1)
Global("L#LannaRomanceActive","GLOBAL",0)
Global("L#LannaRomanceTalk","GLOBAL",0)
THEN
RESPONSE #100
RealSetGlobalTimer("L#LannaRomanceTime","GLOBAL",1600)
SetGlobal("L#LannaRomanceActive","GLOBAL",1)
SetGlobal("L#LannaRomanceTalk","GLOBAL",1)
END
IF
InParty(Myself)
GlobalGT("L#LannaQuest","GLOBAL",26)
Global("L#LannaRomanceMatch","GLOBAL",1)
!Global("L#LannaRelationKiller","GLOBAL",1)
Global("L#LannaRomanceSituation_A","GLOBAL",1)
Global("L#LannaRomanceSituation_B","GLOBAL",1)
Global("L#LannaRomanceSituation_C","GLOBAL",1)
Global("L#LannaRomanceActive","GLOBAL",0)
Global("L#LannaRomanceTalk","GLOBAL",0)
THEN
RESPONSE #100
RealSetGlobalTimer("L#LannaRomanceTime","GLOBAL",1600)
SetGlobal("L#LannaRomanceActive","GLOBAL",1)
SetGlobal("L#LannaRomanceTalk","GLOBAL",1)
END