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Shar DundredToB bug
#4
I see. Well, if it works, then there's no need to dwell on it Smile Hope that your next run will go smoothly! Smile

EDIT:
Oh, and I just realized it will only work on a new game Big Grin The script that saves your previous "height" is now added to the Temple's area script, so in ToB the appearance of your "other self" should match the half-curst's hight properly.

For those that are already after that point, in ToB (for example) - you should use the console to set the "animation variable" so the game knew what was your "natural self" when you entered the Temple area before the possible change happened, so the script could use proper version of the "other self":

humans, half-orcs: Global("L#XZEPlayerWasTall","GLOBAL",1)
elves, half-elves, tieflings: Global("L#XZEPlayerWasSlim","GLOBAL",1)
dwarves, gnomes: Global("L#XZEPlayerWasShort","GLOBAL",1)
halflings: Global("L#XZEPlayerWasShort2","GLOBAL",1)
  


Messages In This Thread
ToB bug - by Shar Dundred - 07-22-2023, 08:04 PM
RE: ToB bug - by Lava - 07-22-2023, 08:58 PM
RE: ToB bug - by Shar Dundred - 07-22-2023, 09:37 PM
RE: ToB bug - by Lava - 07-22-2023, 09:43 PM
RE: ToB bug - by AKrug - 12-03-2023, 07:04 PM
RE: ToB bug - by Lava - 12-03-2023, 07:21 PM

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