07-18-2022, 04:22 PM
(This post was last modified: 07-18-2022, 04:23 PM by Graion Dilach.)
Actually, a similar thing can be done here.
Changing it's single COMPILE line in SotSC.tph to this block:
along with changing the dialog file like this
works for both games.
Changing it's single COMPILE line in SotSC.tph to this block:
Code:
OUTER_SPRINT ~rest_question~ ~#29937~
OUTER_SPRINT ~rest_yes~ ~#11318~
OUTER_SPRINT ~rest_no~ ~#783~
ACTION_IF (GAME_IS "eet") BEGIN
OUTER_SPRINT ~rest_question~ ~#229937~
OUTER_SPRINT ~rest_yes~ ~#211318~
OUTER_SPRINT ~rest_no~ ~#200783~
END
COMPILE EVAL ~SotSC/dialogue/L#HNDRST.d~
along with changing the dialog file like this
Code:
BEGIN L#HNDRST
CHAIN IF ~True()~ THEN L#HNDRST REST.00
%rest_question%
END
IF~~THEN REPLY %rest_yes% DO ~StartCutSceneMode()
SmallWait(2)
FadeToColor([10.0],0)
ActionOverride(Player1,Rest())
ActionOverride(Player2,Rest())
ActionOverride(Player3,Rest())
ActionOverride(Player4,Rest())
ActionOverride(Player5,Rest())
ActionOverride(Player6,Rest())
AdvanceTime(EIGHT_HOURS)
StartMovie("REST")
SmallWait(2)
FadeFromColor([10.0],0)
EndCutSCeneMode()~ EXIT
IF~~THEN REPLY %rest_no% EXIT
works for both games.