06-09-2022, 04:25 AM
(This post was last modified: 06-09-2022, 04:26 AM by Graion Dilach.)
The lack of l0fatesp actually affects both started-from-ToB and continued-from-SoA, I just expected dialog merging on the override dialog (which doesn't happen on that level).
I'll take a look at plain BG2EE to see why the custom spirit is needed there but I don't see any reason why it should exist for EET. You spawn it in fatesp.d which isn't compiled when EET_NPC_TRANSITION takes place and FATESP lingers around until the discussion ends so it should be able to interject.
EET_NPC_TRANSITION was even nice enough that some of it's definitions reset the override script, preventing the pdialog typo to regress the game.
I'll take a look at plain BG2EE to see why the custom spirit is needed there but I don't see any reason why it should exist for EET. You spawn it in fatesp.d which isn't compiled when EET_NPC_TRANSITION takes place and FATESP lingers around until the discussion ends so it should be able to interject.
EET_NPC_TRANSITION was even nice enough that some of it's definitions reset the override script, preventing the pdialog typo to regress the game.