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EndarireFoundling and the Shadow Magic mod
#11
None of those issues prevent from installing the mod.

Concerning the 'qd_multiclass.tpa' file, I have quote it before playing with your mod, so I don't know if it breaks something... However, it makes a mess with all the vanilla clab files on obg2.

Concerning the rest, it is clearly not game breaking. It as just some inconsistencies:
- the Misty guardian (L#guar.cre) as no weapon making her a little bit easier to fight.
- For LEVIMM.itm : i don't know what this item does - If it is protection against level drain, ring95 already do this... so it makes no difference at all

By the way, I don't know if it is intentionnal but, you could also use the animation of the 'HAG_NIGHT' on ee or the 'NIGHT_HAG' on oBG2 with Infinity animation (component 100) for L#fogr2.cre - witch is a grey HAG
  


Messages In This Thread
Foundling and the Shadow Magic mod - by Endarire - 09-22-2020, 06:37 AM
RE: Foundling and the Shadow Magic mod - by Lava - 02-02-2021, 09:10 PM
RE: Foundling and the Shadow Magic mod - by Lava - 02-03-2021, 10:02 AM
RE: Foundling and the Shadow Magic mod - by TotoR - 10-13-2021, 02:58 PM
RE: Foundling and the Shadow Magic mod - by Lava - 10-13-2021, 04:15 PM
RE: Foundling and the Shadow Magic mod - by TotoR - 10-13-2021, 05:47 PM
RE: Foundling and the Shadow Magic mod - by Lava - 10-13-2021, 07:08 PM
RE: Foundling and the Shadow Magic mod - by Lava - 05-30-2022, 05:20 AM
RE: Foundling update - by Lava - 09-22-2020, 11:52 AM
RE: Foundling update - by Lava - 09-24-2020, 08:04 PM

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