None of those issues prevent from installing the mod.
Concerning the 'qd_multiclass.tpa' file, I have quote it before playing with your mod, so I don't know if it breaks something... However, it makes a mess with all the vanilla clab files on obg2.
Concerning the rest, it is clearly not game breaking. It as just some inconsistencies:
- the Misty guardian (L#guar.cre) as no weapon making her a little bit easier to fight.
- For LEVIMM.itm : i don't know what this item does - If it is protection against level drain, ring95 already do this... so it makes no difference at all
By the way, I don't know if it is intentionnal but, you could also use the animation of the 'HAG_NIGHT' on ee or the 'NIGHT_HAG' on oBG2 with Infinity animation (component 100) for L#fogr2.cre - witch is a grey HAG
Concerning the 'qd_multiclass.tpa' file, I have quote it before playing with your mod, so I don't know if it breaks something... However, it makes a mess with all the vanilla clab files on obg2.
Concerning the rest, it is clearly not game breaking. It as just some inconsistencies:
- the Misty guardian (L#guar.cre) as no weapon making her a little bit easier to fight.
- For LEVIMM.itm : i don't know what this item does - If it is protection against level drain, ring95 already do this... so it makes no difference at all
By the way, I don't know if it is intentionnal but, you could also use the animation of the 'HAG_NIGHT' on ee or the 'NIGHT_HAG' on oBG2 with Infinity animation (component 100) for L#fogr2.cre - witch is a grey HAG