I got the intended layout with the intended spacing somehow right, after editing.
And I for sure also hope that I'll enjoy the rest of the mod.
My charname this time around is Chaotic Evil, and some minor quests around Beregost already made it challenging to stick with the intended grumpy A-hole playstyle... Even in the original games, playing like BG1NPC-style Edwin would end many quests almost immediately, sadly.
Last session, I stopped a bit frustrated with the Family Treasure Quest from BGQE, that I seemingly can only resolve (as in, closed quest log) by playing at least somewhat nice, by returning the necklace. The most evil workaround for this is to sell the necklace, steal it back and then return it.
On the other hand, "Of Wolves and Men" from Ascalon's Questpack I really liked. The not-so-nice way to resolve that quest even got me a nice reward, so felt very fitting.
Since I've installed quite a lot of your story mods, I'm curious how well "we"'ll get along there.