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Mecha-WeaselCall of the Lost Goddess updates to Version 2.0!
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Call of the Lost Goddess updates to Version 2.0!

Call of the Lost Goddess updates to Version 2.0!


This is a major update that adds new content to the mod:


New Animations


  • Ten brand-new 3D animations for new monsters. None of these animations have ever been seen in an Infinity Engine game before, and some of the creatures have never appeared in a D&D computer game at all.
  • These new animations also bring new encounters and battles.

Better Area Maps


  • I have redesigned and re-rendered 7 area graphics.

Better Integration of the Quest into the Main Game


  • Added reactions to the quest's completion in the temples of Waukeen in Athkatla, Trademeet, and Saradush.
  • Added an option (for lawful stupid characters) to completely refuse a reward.

Further Changes in This Update


  • Re-rendered the intro video with a better frame rate for smoother playback.
  • Redesigned some encounters to make them more challenging.
  • Added various ambient sounds to make certain areas feel creepier.
  • Adjusted some heightmaps.
  • Changed some portraits.
  • Removed some oBG2 checks during installation to speed up the process.
  • Converted voiceover files from WAV to OGG format and added HANDLE_AUDIO.
  • Fixed errors in the English version.

Mod forum link:


https://www.gibberlings3.net/forums/topic/38129-released-mod-call-of-the-lost-goddess-a-quest-mod-for-bg2ee/



https://www.gibberlings3.net/forums/topi...ersion-20/
  


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