G3: Endless BG1 updates to v5! - Printable Version +- Weasel Mods (https://www.weaselmods.net) +-- Forum: News and Announcements (https://www.weaselmods.net/forumdisplay.php?fid=1) +--- Forum: Infinity Engine Modding News Feed (https://www.weaselmods.net/forumdisplay.php?fid=3) +--- Thread: G3: Endless BG1 updates to v5! (/showthread.php?tid=521) |
G3: Endless BG1 updates to v5! - Mecha-Weasel - 08-23-2020 G3: Endless BG1 updates to v5!
Endless BG1
For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace.
For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died.
There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Three components are for SoD/EET only.
Main changes for v5 are compatibility with the Transitions Mod. Thanks Mike1072 for typo corrections!
Changes:
-compatibility with Transitions
https://www.gibberlings3.net/forums/topic/31880-g3-endless-bg1-updates-to-v5/ |