Endless Bg1 updates to v3 with new component(s) and improvements! - Printable Version +- Weasel Mods (https://www.weaselmods.net) +-- Forum: News and Announcements (https://www.weaselmods.net/forumdisplay.php?fid=1) +--- Forum: Infinity Engine Modding News Feed (https://www.weaselmods.net/forumdisplay.php?fid=3) +--- Thread: Endless Bg1 updates to v3 with new component(s) and improvements! (/showthread.php?tid=279) |
Endless Bg1 updates to v3 with new component(s) and improvements! - Mecha-Weasel - 05-08-2020 Endless Bg1 updates to v3 with new component(s) and improvements!
Endless BG1
For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace.
For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died.
There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Two components are for SoD/EET only.
Version 3 comes with a proof read English version, a new component "Skip Thieves Maze once after Sarevok's Death", a splitted component "Short Public Hero Tribute" (formerly content of "More Flavor to Hero of Baldur's Gate"), more improvements for several components, and full compatibility with bg1re's Duke Eltan + Scar's Return quest!
Changes:
-English version proof read by Lauriel
https://www.gibberlings3.net/forums/topic/31388-endless-bg1-updates-to-v3-with-new-components-and-improvements/ |