Wild Magic Area - how to disable it - Printable Version +- Weasel Mods (https://www.weaselmods.net) +-- Forum: Released Baldur's Gate and Multiplatform Mods (https://www.weaselmods.net/forumdisplay.php?fid=4) +--- Forum: Shades of the Sword Coast (https://www.weaselmods.net/forumdisplay.php?fid=51) +--- Thread: Wild Magic Area - how to disable it (/showthread.php?tid=2524) |
Wild Magic Area - how to disable it - Lava - 01-05-2025 According to the canon information on the Firewine Bridge, the area should be a wild magic zone. I am going to keep that as a part of my mod, but I understand this may feel irritating to some players, so if you just cannot stand it, I am posting information on how to change that locally, in your game. 1. Download and open Near Infinity (https://github.com/Argent77/NearInfinity) 2. To disable it on the interior area: open AR5201.bcs with NearInfinity and find a line !GlobalTimerNotExpired("WildmagicTimer","AR5201") -- add False() between that line and IF that's just above it. Save the changes. 3. To disable it on the main area: open AR4500.bcs with NearInfinity and find a line !GlobalTimerNotExpired("WildmagicTimer","AR4500") -- add False() between that line and IF that's just above it. Save the changes. And that would be all. Cheers! |