G3: EndlessBG1 updates to v17! - Printable Version +- Weasel Mods (https://www.weaselmods.net) +-- Forum: News and Announcements (https://www.weaselmods.net/forumdisplay.php?fid=1) +--- Forum: Infinity Engine Modding News Feed (https://www.weaselmods.net/forumdisplay.php?fid=3) +--- Thread: G3: EndlessBG1 updates to v17! (/showthread.php?tid=1693) |
G3: EndlessBG1 updates to v17! - Mecha-Weasel - 06-02-2023 G3: EndlessBG1 updates to v17!
Endless BG1
For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace.
For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died.
There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Three components are for SoD/EET only.
Version 17 comes with minor fixes and changes!
Changelog:
-Korlasz' Crypt in BG1: NPCs should always use their SoD scripts while inside the crypt.
https://www.gibberlings3.net/forums/topic/36794-g3-endlessbg1-updates-to-v17/ |