Enhanced Powergaming Scripts v7.0 - Printable Version +- Weasel Mods (https://www.weaselmods.net) +-- Forum: News and Announcements (https://www.weaselmods.net/forumdisplay.php?fid=1) +--- Forum: Infinity Engine Modding News Feed (https://www.weaselmods.net/forumdisplay.php?fid=3) +--- Thread: Enhanced Powergaming Scripts v7.0 (/showthread.php?tid=1063) |
Enhanced Powergaming Scripts v7.0 - Mecha-Weasel - 05-08-2022 Enhanced Powergaming Scripts v7.0 Official release for version 7.0 which brings the following enhancements: All Games Updated Mages and Sorcerers to ONLY attack if either Melf's Minute Missile or a ranged weapon is equipped. This does not effect multi/dual classed Mages. French translation provided by JohnBob. Fixed issue where imported characters would not cast spells. Fixed issue with spells being cast in Wild/Dead Magic Areas when they shouldn't. BG: EE, BG2: EE, and EET Added compatibility with the 5e Spellcasting mod. BG: EE Added more mod compatibility to match BG2: EE and EET. Project Page Forum at G3 Readme: English Readme: French Download at G3 Download directly at GitHub https://www.gibberlings3.net/forums/topic/34814-enhanced-powergaming-scripts-v70/?do=findComment&comment=306990 |