![]() |
Feedback, Bugs und Typos - Printable Version +- Weasel Mods (https://www.weaselmods.net) +-- Forum: Released Baldur's Gate and Multiplatform Mods (https://www.weaselmods.net/forumdisplay.php?fid=4) +--- Forum: Shades of the Sword Coast (https://www.weaselmods.net/forumdisplay.php?fid=51) +--- Thread: Feedback, Bugs und Typos (/showthread.php?tid=614) |
RE: Feedback, Bugs und Typos - Lava - 03-07-2025 Checked it, couldn't reproduce. However, if there is some other mod that replaced my mod's changes, then I cannot do anything about that. But maybe it's just some random bug. IIRC, the item is "L#SKEQ1" so if one of those is missing, create the item with a console ![]() https://gibberlings3.github.io/iesdp/appendices/clua/bgee.htm RE: Feedback, Bugs und Typos - merlin - 03-08-2025 (03-07-2025, 02:25 PM)Lava Wrote: Checked it, couldn't reproduce. However, if there is some other mod that replaced my mod's changes, then I cannot do anything about that. But maybe it's just some random bug. IIRC, the item is "L#SKEQ1" so if one of those is missing, create the item with a console I have the graphical overhaul mod could that be it? RE: Feedback, Bugs und Typos - Lava - 03-08-2025 Dunno, it depends if the mod replaces specific .are file (if the new container does not appear at all) or script (if the container appears, but it's empty). If you want to make sure all SotSC are applied, it's best to install the mod after other mods that may replace/change original areas significantly. But if that's the first problem you've encountered, I wouldn't worry too much about it ![]() ![]() |