11-27-2021, 08:02 AM
12-24-2021, 07:37 AM


Cheers, everyone!

03-27-2022, 09:26 PM
Hi Lava! For various compatibility reasons I'm still playing on 2.5; this means using a slightly older version of EET that currently seems to stumble over the EET_PLATFORM_CONVERSION function in v6.6. So long story short, any chance of making previous versions of this mod available for download, so I can try it out under those circumstances?
03-28-2022, 05:57 AM
This is a very very very bad idea! It's not a "slightly older version" - it includes many bugs. I'm not sure I want to publicly provide this version, because I can cause trouble if by mistake installed by someone less experienced with modding.
What compatibility issues are you trying to avoid? I'm not sure I know any mod that would require 2.5.
What compatibility issues are you trying to avoid? I'm not sure I know any mod that would require 2.5.
Quote:Version 6.0 - July 2021:
- The mod leaves BETA status
- Fixed visuals: Ormyrrs' quest
- Fixed area: L#HND1 flags
- Fixed quest: improved journal entries
- Fixed quest: experience for the Gardener's quest
- Native EET campatibility
- Traification
Version 6.1 - July 2021:
- More proofreading by Brokenkatana
Version 6.2 - August 2021:
- Italian stranslation by improbabile
Version 6.3 - August 2021:
- Korean stranslation by Pinkpanther
Version 6.4 - October 2021:
- Fixed The Melting Man [journal entry script bug]
- Fixed The Unusual Shards [shards should disappear after the quest]
- Changed Beetles, Dreams and an Old Man [better starting script]
- Added BP-BGT Worldmap by GraionDilach
- Italian translation update by improbabile
Version 6.5 - December 2021:
- Fixed typose reporeted by Altotas, corrected by Soul
Version 6.6 - December 2021:
- Russian translation by Tipun, sent by Austin
03-28-2022, 06:38 AM
It's kind of a combination, for one thing EEex still being in a raw state for 2.6 with many of its previous functions not having been carried over yet -- this is causing mods dependant on it to not work, like e.g. Olvyn's spell modifications, and also some similar effects I usually use in my games -- and it's all of a complexity I don't feel confident about fixing until it's updated. For another thing I was trying to be careful: there doesn't seem to be a lot of documentation yet on 2.6 multi-mod EET playthroughs, whereas 2.5 is well tested and stable. And with most mods still working on 2.5 or having older versions available, there hasn't been a lot of issues so far.
Anyway, I respect your call of course, just thought I'd ask. Pretty much all your other mods have installed well, so I expect it'll be a nice playthrough either way.
Anyway, I respect your call of course, just thought I'd ask. Pretty much all your other mods have installed well, so I expect it'll be a nice playthrough either way.

03-28-2022, 07:40 AM
I believe you should try using 2.6, my all mods were tested on it and I do not know how they're going to behave on 2.5. Anyway, I'll contact you using PM later today 

03-29-2022, 08:15 AM
I found the buckler 'hook and glow', but it's not clear how to activate it. What should I do?
03-29-2022, 12:42 PM
It's kinda secret but...
there are two special... creatures, not far from the area. If you are nice to them, perhaps they will be nice to you back? Just an idea, though!

04-11-2022, 10:38 PM
Hey,
I've just installed the mod on my PC, and after that, the game will not launch. It will launch, when I uinstall the mod, but the whole purpose was to play BG:EE with some new content. Any chance to get some helping hand with this one?
Cheers!
I've just installed the mod on my PC, and after that, the game will not launch. It will launch, when I uinstall the mod, but the whole purpose was to play BG:EE with some new content. Any chance to get some helping hand with this one?
Cheers!
04-12-2022, 05:13 AM
Hi! What's your game version? (shows in the menu once you run the game) Do you have SoD or are you playing without it? Are you using the most recent version of SotSC? What game language did you pick upon installing the first mod and what language version of SotSC did you pick upon installation? Any other mods you're installing?
May need some more information to help.

04-17-2022, 04:26 PM
I encountered Rovo in the Nashkell Minds; the first time, he "turned green" for a moment, but my party continued atttacking him and he died. I then reloaded two more saves before encountering him, and each time he was just a hostile kobold and fought to the death, so I figured the first time was a bug. But when examining his unidentified sword, the description reads "Why don't you just ask him?" Honestly can't tell if this is a dark joke, or if one is supposed to be able to have dialog with this guy.
P.S. Typo in description of the identified sword: "The blade seems well made and while magic used to enchant this weapon isn't really powerful, it sure that this blade won't be affected by the recent iron problems." I imagine it should be something like "The blade seems well made, and while the magic used to enchant this weapon isn't really powerful, it is sure that this blade won't be affected by the recent iron problems."
(04-17-2022, 04:26 PM)Aerothorn Wrote: [ -> ]I encountered Rovo in the Nashkell Minds; the first time, he "turned green" for a moment, but my party continued atttacking him and he died. I then reloaded two more saves before encountering him, and each time he was just a hostile kobold and fought to the death, so I figured the first time was a bug. But when examining his unidentified sword, the description reads "Why don't you just ask him?" Honestly can't tell if this is a dark joke, or if one is supposed to be able to have dialog with this guy.
P.S. Typo in description of the identified sword: "The blade seems well made and while magic used to enchant this weapon isn't really powerful, it sure that this blade won't be affected by the recent iron problems." I imagine it should be something like "The blade seems well made, and while the magic used to enchant this weapon isn't really powerful, it is sure that this blade won't be affected by the recent iron problems."
04-17-2022, 04:40 PM
Yeah, he should be just attacking. Maybe someone charmed him? Not sure if you're playing with some scripts
But it's not exactly a quest, but a chance to get only lightly enchanted katana for low-leveled heroes
Well, you can learn where he got this sword from, there is a woman near the mine entrance (exterior area), but it's just that.
Erm, that sounds like a bug? I checked and the unidentified item description has a normal katana description, but... well, at least it's a funny bug
Thanks for the note on that typo
It's a big mod, there may be some more of these. Thanks for understanding!


(04-17-2022, 04:26 PM)Aerothorn Wrote: [ -> ]But when examining his unidentified sword, the description reads "Why don't you just ask him?"
Erm, that sounds like a bug? I checked and the unidentified item description has a normal katana description, but... well, at least it's a funny bug

Thanks for the note on that typo

04-17-2022, 10:26 PM
(04-12-2022, 05:13 AM)Lava Wrote: [ -> ]Hi! What's your game version? (shows in the menu once you run the game) Do you have SoD or are you playing without it? Are you using the most recent version of SotSC? What game language did you pick upon installing the first mod and what language version of SotSC did you pick upon installation? Any other mods you're installing?May need some more information to help.
I think it was because my games did not merged before installing it. :c
04-18-2022, 01:53 AM
Got it! Yeah, I have one or two other item descriptions that are bugged from other mods (my install order is otherwise fine). The item description was normal once identified.
And yes, this mod is huge and pretty great, happy to help proofread
And yes, this mod is huge and pretty great, happy to help proofread

04-18-2022, 06:17 AM

