- the leather armor from Ursa skin can be recovered from the smith an unlimited number of times.
- Quests go to the journal entries, not in the "Quests" and the "Done Quests" parts of it.
- the key for the Bhaal Collector in the sewers is not tagged as a key, so it can't be stored in a ringkey.
- the Wine of Final Rest from the Firewine Bridge is tagged as a wand instead as a potion, so it can't be use by character with low intelligence, and can't be stored in the potions bag.
- the Energy of Planar Shades is really nice, but two things bother me : first as you used a throwing dagger as weapon type, strenght bonus is added to the damage, and second, it does piercing damage, I feel magic damage like the Spiritual Hammer spell would be more fitting. Maybe you could change the weapon type from throwing dagger to dart, so it does less damage, doesn't benefit from strenght bonus, but allows three APR to compensate a little, and change damage type from piercing to magical?
- the Tongue of Thaxx'Ssyllia is well thought, but I would suggest to change it from longsword to bastard sword. Early game it's easy to have a very good magical longsword (Varscona), there is the Burning Tongue in Durlag Tower and Harrower +1 /+3 against undeads on the bounty hunters, and some mods add others magical longswords as well (Drake's quest adds a powerful longsword +2 in Baldur's Gate and Ascalon's questspack adds a Burning Sword +1 in High Edge. On the contrary, magical bastard sword are very rare : the first one you can obtain is Kondar if you choose to kill Aldeth on Cloackwood, if not you need to wait for Chapter 5 to obtain Kondar or the Bastard Sword +1 from Dorn's quest. In SoD once again longswords have the upper hand versus bastard swords.