Weasel Mods

Full Version: Fishing for Trouble has been updated to v3.2.10 with many fixes
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Fishing for Trouble has been updated to v3.2.10 with many fixes

Fishing for Trouble v3.2.10


 TotoR115:
 - add missing embedded scripts in the creature structure
 - add a hostile trigger in the script when needed
 - minor NPC corrections
 - remove not used scripts
 - tanarri: it now respawns as it is trapped
 - tanarri: fix the script, the creature will now become hostile when attacked and will fight back
 - tanarri: add missing weapon and immunity ring
 - lib: rename face.ids in dir.ids to match EE and other minor corrections to patches.tpa and dialog.tpa
 - replace InParty("xxxx") by IfValidForPartyDialog("xxxx") InMyArea("xxxx") !StateCheck("xxxx",CD_STATE_NOTVALID)
 - fix some minor issues with variable and logic
 - clean-up files by removing useless triggers
 - fix the door region for the house of the keeper
 - fix the embedded script in ys0040
 - add 2 lines that were missing from the tra file
 - change Duke Elthan for Council of Six
 - trad in Russian done with Deepl for 493, 494 and 1933 - some refinement may be needed
 - fix bug with racetext.2da for EE
 - fix Gadil's dialogue tree
 - fix yschdg.cre causing CTD
 - fixes for minor issues and EE version
 - fix for Nalia Dialog and Trap of the Dead
 - update ghoul transformation and script, ghoul portrait change is disabled for now


Forum:Fishing for Trouble - Spellhold Studios (shsforums.net)
Download: https://github.com/InfinityMods/FishingForTrouble/releases/latest



https://www.gibberlings3.net/forums/topi...any-fixes/